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Re:Cryengine Source Code by mhh__ on Saturday June 27, 2020 @02:33PM (#23663656)
I don't think it's necessary. With modern C++ it's possible to encapsulate high performance code.

The issue with games in particular is probably partly due to the performance optimizations being directed at a moving target (it's not just your supercomputer nodes, it's every computer CPU). C++ doesn't really help you much in that regard (or at least better know but certainly not 10 years ago)

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