Re:Cryengine Source Code
by mhh__ on Saturday June 27, 2020 @02:33PM
(#23663656)
I don't think it's necessary. With modern C++ it's possible to encapsulate high performance code.
The issue with games in particular is probably partly due to the performance optimizations being directed at a moving target (it's not just your supercomputer nodes, it's every computer CPU). C++ doesn't really help you much in that regard (or at least better know but certainly not 10 years ago)
The issue with games in particular is probably partly due to the performance optimizations being directed at a moving target (it's not just your supercomputer nodes, it's every computer CPU). C++ doesn't really help you much in that regard (or at least better know but certainly not 10 years ago)