Re:Dwarf Fortress Creator Explains Its Complexity and Origin...
by throwaway4666 on Friday June 26, 2020 @08:46AM
(#23651362)
We don't really know how feasible multithreading is, but the community suspects at least some tasks could be computed on different threads, such as e.g. the pathfinding stuff that one of the worst offenders when it comes to FPS.
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