Re:Dwarf Fortress Creator Explains Its Complexity and Origin...
by opportune on Friday June 26, 2020 @01:58AM
(#23649143)
DF has many things that could be multithreaded or perhaps even vectorized (such as the heat simulations) very easily.
I agree you can't make the whole agent-based system multithreaded overnight but there are many calculations happening with every 'tick' that I would be quite confident are easily parallelizable.
I agree you can't make the whole agent-based system multithreaded overnight but there are many calculations happening with every 'tick' that I would be quite confident are easily parallelizable.