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Re:Dwarf Fortress Creator Explains Its Complexity and Origin... by nitwit005 on Friday June 26, 2020 @12:31AM (#23648741)
That style seems similar to a number of other terminal games. I think it's just the natural pattern to grow more and more switch statements and arrays if you expand your game without major refactoring.

At one point I tried to edit Nethack to make it impossible to die. It was kind of shocked by all the random checks strewn throughout the code.

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