Re:Dwarf Fortress Creator Explains Its Complexity and Origin...
by nitwit005 on Friday June 26, 2020 @12:31AM
(#23648741)
That style seems similar to a number of other terminal games. I think it's just the natural pattern to grow more and more switch statements and arrays if you expand your game without major refactoring.
At one point I tried to edit Nethack to make it impossible to die. It was kind of shocked by all the random checks strewn throughout the code.
At one point I tried to edit Nethack to make it impossible to die. It was kind of shocked by all the random checks strewn throughout the code.