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Re:Dwarf Fortress Creator Explains Its Complexity and Origin... by kibwen on Thursday June 25, 2020 @10:51PM (#23648204)
I just learned about Caves of Qud by this great talk by its developer that goes over examples of its procedural history generation: https://www.youtube.com/watch?v=ClGAApZYIvI

Apparently it's slated to leave early access in Q4 2020, so I'm holding off on buying it for the moment, but I'm very eager to play it.

Re:Dwarf Fortress Creator Explains Its Complexity and Origin... by programd on Friday June 26, 2020 @02:21AM (#23649240)
And here is the paper [1] about how they procedurally generate the histories in Caves of Qud. Very interesting both from a storytelling theoretical point of view, and from a practical programming point of view (state machines and replacement grammers)

[1] http://www.freeholdgames.com/papers/Generation_of_Mythic_Bio...

Makes you wonder what you could do applying something like the GPT-3 AI text model to this kind of problem (history generation).

Re:Dwarf Fortress Creator Explains Its Complexity and Origin... by chongli on Thursday June 25, 2020 @11:19PM (#23648336)
Definitely make sure you don’t forget to play it. It’s an absolute treasure. I’ve played to the end of the campaign so far and I can’t wait to play some games again when I get on a work term this fall!