How accessible is game code to a modern web dev that understand memory management and such, but never really uses C/C++ outside of coursework?
If I pull in Diablo / Half-Life / Shadows of Chernobyl source, am I going to see pretty clean files in an organized fashion that I can open with a modern IDE or a code dump?
How accessible is game code to a modern web dev that understand memory management and such, but never really uses C/C++ outside of coursework?
If I pull in Diablo / Half-Life / Shadows of Chernobyl source, am I going to see pretty clean files in an organized fashion that I can open with a modern IDE or a code dump?