Re:Video Games Are the Future of Education
by dragonwriter on Monday June 22, 2020 @02:59AM
(#23597893)
> Also when I was kind I wasn’t really able to build a good city. I understood years later this is because the game expects cities to be built in the US fashion: big residencial/commercial/industrial zones separated from each other, linked by roads, lot of roads. And square based layouts.
It...does not. It uses and underlying low-level simulation model which can be satisfied lots of different ways, but what you describe is not one that works particularly well for it.
Well, in Sim City you can't mix residential and commercial on the same square. And the bigger buildings need more than a single square, I think.
In real life, I very much like having shops on the ground floor of residential buildings. Very convenient for me.
Also when I was kind I wasn’t really able to build a good city. I understood years later this is because the game expects cities to be built in the US fashion: big residencial/commercial/industrial zones separated from each other, linked by roads, lot of roads. And square based layouts. That was totally different from where I lived so I’ve always found the cities layout that works in the game where very artificial. So there wasn’t too much to learn about city planning.