Re:Using Lua as a Serialization Format
by shakna on Wednesday June 17, 2020 @11:18PM
(#23559468)
I often use a mix of moonscript [0] and Lua, because the Lua that moonscript generates for classes takes away a heap of the overhead when dealing with a whole heap of stateful things that you expect to run across for game dev.
[0] https://moonscript.org/