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Re:Using Lua as a Serialization Format by shakna on Wednesday June 17, 2020 @11:18PM (#23559468)
I often use a mix of moonscript [0] and Lua, because the Lua that moonscript generates for classes takes away a heap of the overhead when dealing with a whole heap of stateful things that you expect to run across for game dev.

[0] https://moonscript.org/

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