Re:Database “sharding” came from Ultima Online? (2009)
by chongli on Tuesday June 09, 2020 @01:50PM
(#23468939)
I'm pretty sure UO is (or was) unique among MMOs for having non-instanced player-built housing with full customization and decoration [1]. I fondly remember player-owned houses set up in high traffic locations such as near NPC cities, around moongates, along roads, and outside dungeons. It was so cool how you could go into a dungeon and fight monsters for treasure and then come out and visit another player's house which was set up as a shop, allowing you to restock on resources before heading back into the dungeon.
All of these houses and shops were customized and decorated to an incredible degree, giving the world a very cozy and lived-in feel. I know Star Wars Galaxies had player-owned housing but from what I remember the interiors of the houses were instanced away from the main world. This totally destroyed immersion. I can't tell you how many times I was playing UO, crafting in my house, when I'd see people outside wander by and step out to chat with them. Incredible stuff!
Re:Database “sharding” came from Ultima Online? (2009)
by Alex3917 on Tuesday June 09, 2020 @05:11PM
(#23470955)
This. Also, the fact that inventory wasn't slotted (like Diablo and pretty much every other game) made the game feel vastly more real and immersive, for me at least.
All of these houses and shops were customized and decorated to an incredible degree, giving the world a very cozy and lived-in feel. I know Star Wars Galaxies had player-owned housing but from what I remember the interiors of the houses were instanced away from the main world. This totally destroyed immersion. I can't tell you how many times I was playing UO, crafting in my house, when I'd see people outside wander by and step out to chat with them. Incredible stuff!
[1] https://duckduckgo.com/?q=uo+house+decorations&t=osx&iax=ima...