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Re:How the Magic: The Gathering Color Wheel Explains Humanity by YeGoblynQueenne on Tuesday June 09, 2020 @05:21AM (#23465059)
Right now it's green closely followed by white. Though I've been too busy to play in the last two months and have so far totally missed Ikoria, it's clear to see that Jamie Wakefield's favourite colour of magic has finally become OP just by the June 1st banned and restricted list:

https://magic.wizards.com/en/game-info/gameplay/rules-and-fo...

Three of the six cards (still) banned in standard are Green and two of them (Oko and Once Upon a Time) are also banned in Modern.

Re:How the Magic: The Gathering Color Wheel Explains Humanity by gpderetta on Tuesday June 09, 2020 @06:55AM (#23465463)
Oh yes green (and GU) has seen a huge boost in the last year of so. It was probably an overcompensation for what was perceived to be the weakest color. I expect white to go through a similar overcorrection in the next year of so.

Blue is still the strongest color in Legacy and Vintage I think, even if the last few sets had a huge impact.

Also, Oko and Uro are also blue.

Re:How the Magic: The Gathering Color Wheel Explains Humanity by YeGoblynQueenne on Tuesday June 09, 2020 @07:38AM (#23465683)
>> Also, Oko and Uro are also blue.

True, and as you say UG is a powerful combination, which is also kind of a new thing for me.

Those bans are a pain in the ass. They do it to hamstring the OP decks, which I understand and applaud, because nothing sucks more than having to play 4 copies of the same deck in one event. But then, because a bunch of us are using the same cards in our goofy rogue decks, these decks are also screwed and that ends up reducing diversity also. E.g. the ban of Fires of Invention has just screwed up my RW Giants deck. I mean, it's a Giants deck. About the only thing that made it viable at all was Fires.