Re:NoDesign.dev – Tools and resources for non-artistic devel...
by gdubs on Monday June 08, 2020 @01:05PM
(#23458387)
We're mostly talking about the same thing. Simply put, I'm primarily talking about the distinction between choosing something because it looks cool – and sometimes what looks cool is a very important constraint – vs having intention in one's design choices. Like you point out, things like prominence, progressive disclosure, etc. Those aren't superficial choices; they actually serve a purpose, and are a way to fit within a set of constraints.
For most, yes, it will end up represented in 'how it looks', but I'm underlining the importance of 'how it got there'.
(Aside: worth just highlighting for everyone that not everyone is sighted, that accessibility matters, and that not every design choice is visual.)
For most, yes, it will end up represented in 'how it looks', but I'm underlining the importance of 'how it got there'.
(Aside: worth just highlighting for everyone that not everyone is sighted, that accessibility matters, and that not every design choice is visual.)