Re:Grid – A Lua Game Engine
by hashmal on Sunday June 07, 2020 @03:36PM
(#23450064)
Ease of embedding has been pointed out.
Another reason for using Lua in games is that its garbage collection strategy is well-suited for the task.
Python uses reference counting (which has a predictable performance profile but can lead to long pauses if a large object graph is deallocated at once) and stop-the-world GC for reference cycles.
Another reason for using Lua in games is that its garbage collection strategy is well-suited for the task.
Python uses reference counting (which has a predictable performance profile but can lead to long pauses if a large object graph is deallocated at once) and stop-the-world GC for reference cycles.