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Re:Grid – A Lua Game Engine by hashmal on Sunday June 07, 2020 @03:36PM (#23450064)
Ease of embedding has been pointed out.

Another reason for using Lua in games is that its garbage collection strategy is well-suited for the task.

Python uses reference counting (which has a predictable performance profile but can lead to long pauses if a large object graph is deallocated at once) and stop-the-world GC for reference cycles.

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