I think interfaces in Julia might go something like
interface AnimalActions
function walk(x::Animal) end
function call(x::Animal, y::Animal) end
function eat(x::Animal, z::Food) end
end
struct Dog <: Animal
name::String
end
AnimalActions.walk(x::Dog) = true
AnimalActions.call(x::Dog, y::Animal) = true
AnimalActions.eat(x::Dog, z::Food) = true
setinterface Dog AnimalActions end
and then I guess using it like using AnimalActions
d = Dog("rufus")
walk(d)The below package implements something like that, but better imo: https://tk3369.github.io/BinaryTraits.jl/dev/
You got to compare it to Ruby, Python etc.
Also I have no idea what an interface definition would look like in Julia. A function in Julia isn't bound to one specific type like in an OOP language.