So now we're down to $600 million, or so.
Then you've got bandwidth, infrastructure maintenance, scaling costs, utility costs. You've got to pay out cash to developers each month, so now there are banking fees on top of the ones you see when you collect money from consumers.
Still, let's be extremely generous here and pretend that operating at this scale costs nothing at all.
In such a case, operating the App Store made Apple a profit of $60 million a quarter since it opened. Apple's Q4 2010 profits were $4.31 billion, making the App Store in such a scenario worth a whopping 1% of Apple's profits.
In reality, once you account for all the hairy stuff we skipped, it's probably a lot closer to a rounding error than any kind of significant contributor itself.
There are a fair number of costs involved:
- Reviewing 350,000 apps x the number of updates. Say 1,000,000 reviews?
- Bandwidth and hosting for all apps, free or not.
- Taxes
- Credit card fees
- Bank fees for payouts
- Data center
- Legal Work for maintaining a store in 91 countries.
- Software development of the store itself.
- Developer support
I'd say that's obviously going to be 100's of millions on costs. 850? who knows, but the net is that it's going to be minor on their balance sheet and not a business they'd bother with if not for the synergy with their hardware business.
For reference apple made $6 billion in profit last quarter,. So, no it's not a big profit center.
It IS a profit center.