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Re:Software Engineering Within SpaceX by GuB-42 on Wednesday June 03, 2020 @02:17PM (#23406741)
Touch feedback would be a massive improvement. I've seen countless patents about them but in practice, all we get are vibrators.

The only convincing tactile feedback I've experienced is in the MacBook trackpad, even the much publicized "Taptic Engine" of the iPhone feels like a vibrator. And while the MacBook trackpad is convincing at emulating clicks, it is the only thing it does.

Re:Software Engineering Within SpaceX by derefr on Wednesday June 03, 2020 @02:28PM (#23406921)
Have you tried the “HD Rumble” feature of Nintendo Switch games? It’s about on the same level as the “Taptic Engine”, but it’s been made use of for a far-larger variety of use-cases, so it’s helpful to get a real sense of what the possibilities are of that level of tech.
Re:Software Engineering Within SpaceX by endorphins on Thursday June 04, 2020 @01:22PM (#23419263)
The problem is touch feedback happens after the interaction and doesn't really help you find/recognize a control by touch.
Re:Software Engineering Within SpaceX by rurban on Wednesday June 03, 2020 @05:10PM (#23408802)
When I visited the SRI and NASA UI design groups in the early 90ies, any feedback if touch, force, audio even smell was being considered and implemented. Touch and force feedback was extremely advanced there, nothing ever made it outside. They even had early versions of Google Glass, so that they can work hands free.

But those SpaceX touchscreens are very bad UI design. Would not make it in any car or plane. Those buttons need to be physical. Remind me on the Apple touch bar, when you need to use it at 3g.

Re:Software Engineering Within SpaceX by csours on Wednesday June 03, 2020 @03:25PM (#23407564)
I don't have first hand experience with this, and I'm not endorsing it, but it sure looks cool to me: https://www.youtube.com/watch?v=m2VkcyvtMXI