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Re:Software Engineering Within SpaceX by yetihehe on Wednesday June 03, 2020 @11:48AM (#23404739)
At least in space screen orientation change detection is no longer relevant.
Re:Software Engineering Within SpaceX by cbanek on Wednesday June 03, 2020 @11:56AM (#23404843)
Upon thinking about this, it seems like it's a different problem in that the people are moving while the screen is not. So maybe the screen should have a camera and try to adjust the direction to the way the person is facing? Obviously if the screen is upsidedown that's not great.

(I don't think that anyone does this, but it's a neat thought.)

Re:Software Engineering Within SpaceX by Scarblac on Wednesday June 03, 2020 @12:44PM (#23405496)
This would finally enable a window manager feature I have always wanted: "focus on the window I am looking at".
Re:Software Engineering Within SpaceX by yjftsjthsd-h on Wednesday June 03, 2020 @12:56PM (#23405653)
This sort of exists, actually... use hover focus and eViacam (https://eviacam.crea-si.com/) together. Of course, that doesn't give you separate control of the mouse, but I'm not sure that's a bug.
Re:Software Engineering Within SpaceX by Kinrany on Wednesday June 03, 2020 @01:58PM (#23406502)
What happens when multiple people are looking at it from different directions, as if it was a table?
Re:Software Engineering Within SpaceX by cbanek on Wednesday June 03, 2020 @02:01PM (#23406533)
Then it has to start a pacman game! (I used to love those tables with the games in them that you can play from the person across from you)
Re:Software Engineering Within SpaceX by yetihehe on Wednesday June 03, 2020 @12:05PM (#23404974)
I would suggest some manual switch (software or hardware), so that you can rotate displayed image as required, not yourself. Like a selector with 4 buttons, you click the one which is currently up for you and display respects that.