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Re:Show HN: Unity MMORPG Boilerplate – Multiplayer in Unity ... by ReD_CoDE on Monday June 01, 2020 @01:29AM (#23375683)
What about these two? [1] https://github.com/ketoo/NoahGameFrame [2] https://github.com/ocornut/imgui , https://github.com/ocornut/imgui/issues/3075

Why almost all links are about years ago? Are not there any new technologies/methodologies for MMOGs that support 90fps, or even more? Something hybrid which supports both server and client sides? And mostly has developed for Unreal Engine or other well-known game engines?

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