Re:Show HN: Unity MMORPG Boilerplate – Multiplayer in Unity ...
by ethbro on Sunday May 31, 2020 @08:35PM
(#23374445)
Presumably nothing! But I imagine it was might have been impractical, given lockstep method is kind of predicated on "Do it because you can't afford to only compute and transmit from a central node."
In the era it was used, server chips weren't really a thing. So it was really just "the current decent CPU."
In the era it was used, server chips weren't really a thing. So it was really just "the current decent CPU."