Re:Show HN: Unity MMORPG Boilerplate – Multiplayer in Unity ...
by moonchild on Sunday May 31, 2020 @03:10PM
(#23371812)
Right, so that's the challenging part about building a client. But you still want to build the server first, and let that be the authoritative source of gameplay design, because a desync for one person is not as bad as a desync for everyone but one person. (And that only becomes more true as the number of people on your server grows.)
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