Re:Show HN: Unity MMORPG Boilerplate – Multiplayer in Unity ...
by valkyrienyanko on Sunday May 31, 2020 @11:50AM
(#23370293)
The boilerplate uses ENet for the game server, I tried using Unity's networking solutions earlier but found out the hard way that those were really only mean't for P2P and LAN (imo).
ENet provides a middle line between reliable and unreliable packets making it perfect for MMORPGs. You want to send a packet that a player shot a bullet? Use reliable. You want to send position updates? Use unreliable.
ENet provides a middle line between reliable and unreliable packets making it perfect for MMORPGs. You want to send a packet that a player shot a bullet? Use reliable. You want to send position updates? Use unreliable.