Re:Show HN: Unity MMORPG Boilerplate – Multiplayer in Unity ...
by golergka on Sunday May 31, 2020 @06:21AM
(#23368525)
Yes, professionally I see a lot of commercial MMO projects targeting Unity as a client. It's network stack was never intended for MMOs anyway, it was always targeted for client-hosted session-based games with very limited scope.
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