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Re:Show HN: Unity MMORPG Boilerplate – Multiplayer in Unity ... by nightowl_games on Sunday May 31, 2020 @02:35AM (#23367702)
You run the real simulation on the server, and clients merely predict what they think the server will do.
Re:Show HN: Unity MMORPG Boilerplate – Multiplayer in Unity ... by hombre_fatal on Sunday May 31, 2020 @03:38AM (#23367941)
I remember in World of Warcraft, your internet connection could drop completely and you wouldn't notice until you realized you hadn't seen mobs or another player for a while.
Re:Show HN: Unity MMORPG Boilerplate – Multiplayer in Unity ... by skocznymroczny on Sunday May 31, 2020 @05:53AM (#23368420)
World of Warcraft is not fully server authoritative. There have been speedhacks going on. Also, an entire guild was banned once because they modified the client-side model files to remove the stairs in the dungeon, allowing them to fall down the pit and skip most of the dungeon.
Re:Show HN: Unity MMORPG Boilerplate – Multiplayer in Unity ... by slifin on Sunday May 31, 2020 @12:43PM (#23370695)
I found this out recently when playing wow classic I somehow fell out of the sky, and survived when on a computer "controlled" Griffin, if I had any control of the bug I could use it to drop off in more convenient locations
Re:Show HN: Unity MMORPG Boilerplate – Multiplayer in Unity ... by skocznymroczny on Monday June 01, 2020 @06:36AM (#23377087)
I had that too, if taking the flight path from Goldshire to Stormwind and my game crashed/disconnected, I often found my character next to Stormwind gates.