Re:Show HN: Unity MMORPG Boilerplate – Multiplayer in Unity ...
by valkyrienyanko on Sunday May 31, 2020 @12:18AM
(#23367145)
The purpose of this boilerplate is to make multiplayer in Unity a piece of cake, specifically for MMORPGs. The boilerplate consists of a launcher, a web server, a game server and a client. The idea is the user loads up the launcher, updates the client, launches the client, logs in to an account through the web server and then connects to the game server.
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Re:Show HN: Unity MMORPG Boilerplate – Multiplayer in Unity ...
by NanoWar on Sunday May 31, 2020 @02:23AM
(#23367652)
Looks like a Dektop only version. Any plans for mobile?
Re:Show HN: Unity MMORPG Boilerplate – Multiplayer in Unity ...
by valkyrienyanko on Sunday May 31, 2020 @11:52AM
(#23370318)
From what I've seen Unity (the client) can be ported to any device.
The launcher uses (Avalonia) which is cross-platform (Windows-Linux-MacOS), not sure about mobile though. Now that I think about it, I suppose there could be different ways to go about mobile and just avoid the launcher entirely.