Re:Godot Editor running in a web browser
by nightowl_games on Saturday May 30, 2020 @12:57AM
(#23358600)
Im thinking of both lambdas and coroutines as techniques for asynchronous programming - like the 'complete' callback for a network call, for instance.
For functional programming, yeah there's no equivalent to a lambda in gdscript, but again, I think it's exceptionally well suited for the kinds of things you do in typical, run of the mill, game dev.
For functional programming, yeah there's no equivalent to a lambda in gdscript, but again, I think it's exceptionally well suited for the kinds of things you do in typical, run of the mill, game dev.