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Re:Godot Editor running in a web browser by nightowl_games on Saturday May 30, 2020 @12:57AM (#23358600)
Im thinking of both lambdas and coroutines as techniques for asynchronous programming - like the 'complete' callback for a network call, for instance.

For functional programming, yeah there's no equivalent to a lambda in gdscript, but again, I think it's exceptionally well suited for the kinds of things you do in typical, run of the mill, game dev.

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