Re:Godot Editor running in a web browser
by georgeecollins on Friday May 29, 2020 @07:11PM
(#23356676)
Maybe, but let me question that. What standardized asset bundles also do is create a market for asset bundles, which is good for the company they support. They also let new people buy a package of assets. Those aren't big issues for me, but I have never tried to make a commercial scale game in Godot.
Versioning is the nightmare of Unity. So many assets and plug ins only work with certain versions.
Re:Godot Editor running in a web browser
by aidenn0 on Friday May 29, 2020 @10:15PM
(#23357883)
A friend of mine is developing a commercial game with unity, and that's been a big issue. It's either don't get big fixes or rework parts to upgrade unity
Versioning is the nightmare of Unity. So many assets and plug ins only work with certain versions.