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Re:Godot Editor running in a web browser by georgeecollins on Friday May 29, 2020 @07:11PM (#23356676)
Maybe, but let me question that. What standardized asset bundles also do is create a market for asset bundles, which is good for the company they support. They also let new people buy a package of assets. Those aren't big issues for me, but I have never tried to make a commercial scale game in Godot.

Versioning is the nightmare of Unity. So many assets and plug ins only work with certain versions.

Re:Godot Editor running in a web browser by aidenn0 on Friday May 29, 2020 @10:15PM (#23357883)
A friend of mine is developing a commercial game with unity, and that's been a big issue. It's either don't get big fixes or rework parts to upgrade unity