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Re:Godot Editor running in a web browser by nightowl_games on Friday May 29, 2020 @05:51PM (#23355969)
There are some issues with the 3D importing pipeline, GLTF is the best supported file format, but they recently added .fbx support so thats good.

I agree that there could be further improvements made there but I've had good luck with .gltf.

Additionally, I've had problems with materials or animations importing into Unity as well. Seems like its a big, common problem.

Unity imports started getting smoother in recent years because marketplaces and artists started specifically targeting unity.

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