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Re:Godot Editor running in a web browser by xigency on Friday May 29, 2020 @04:38PM (#23355224)
Well, we should be impressed with 25MB for a decent game editor since the other players like Unity and Unreal Engine are probably around 25GB. It's also a fraction of Slack or Chrome or even the Rust compiler I believe.
Re:Godot Editor running in a web browser by snazz on Friday May 29, 2020 @05:01PM (#23355507)
The Chromium package on Arch Linux is around 68MB. The Electron runtime is a surprisingly reasonable size. Interestingly, the Go package is over 110MB. Rust is larger.
Re:Godot Editor running in a web browser by kick on Friday May 29, 2020 @05:51PM (#23355974)
The Chromium package on Arch Linux is actually just a bit under 200MB when installed. Are you looking at the download size?
Re:Godot Editor running in a web browser by snazz on Friday May 29, 2020 @07:26PM (#23356809)
Yep, you're right, I'm looking at the compressed archive for both. Go must be huge then if the compressed package is 100MB.
Re:Godot Editor running in a web browser by jovdg on Saturday May 30, 2020 @06:40AM (#23360135)
I didn't check, but if the package consists mainly of binary, optimized executables, the compression may be very limited...