Re:MicroProse Returns with the Mighty Eighth, a 10-Player WW...
by duxup on Friday May 29, 2020 @11:55AM
(#23351498)
OH man I played a TON of Silent Service.
That could be some seriously tense gaming.
I wish they'd re-release that somewhere ... granted I haven't looked. It might not have aged but I could go for a something like that again, maybe not full sim... more casual friendly.
Re:MicroProse Returns with the Mighty Eighth, a 10-Player WW...
by rspicer on Friday May 29, 2020 @12:06PM
(#23351677)
You might want to look at Wolfpack, mentioned elsewhere in this thread. It requires multiplayer, 2-5 players control a German u-boat against Allied convoys in the Atlantic). It's an interesting combination of sim-lite (engines, battery and buoyancy are modeled relatively simplistically) and deep nerd simulation (fire control/torpedo solution) aspects.
Re:MicroProse Returns with the Mighty Eighth, a 10-Player WW...
by duxup on Friday May 29, 2020 @12:13PM
(#23351802)
Thank you.
Re:MicroProse Returns with the Mighty Eighth, a 10-Player WW...
by smacktoward on Friday May 29, 2020 @01:12PM
(#23352637)
Both Silent Service and Silent Service II have been reissued and are available from a bunch of online game retailers. Since GOG is currently having their summer sale, you can get them both in a single bundle for just $1.49: https://www.gog.com/game/silent_service_12
Re:MicroProse Returns with the Mighty Eighth, a 10-Player WW...
by duxup on Friday May 29, 2020 @04:27PM
(#23355100)
Oh my how times have changed!
Processor: 1.8 GHz
Memory: 512 MB RAM
Storage: 2GB HDD
Re:MicroProse Returns with the Mighty Eighth, a 10-Player WW...
by brudgers on Friday May 29, 2020 @04:42PM
(#23355274)
I played Silent Service on an Amiga 500: 7.16mHZ, 512k, 3.5” floppy.
Please stay off the grass.
Re:MicroProse Returns with the Mighty Eighth, a 10-Player WW...
by yread on Friday May 29, 2020 @01:41PM
(#23353028)
Also 688!
Re:MicroProse Returns with the Mighty Eighth, a 10-Player WW...
by rzzzt on Friday May 29, 2020 @12:38PM
(#23352166)
Vektor Grafix' Shuttle also had a fast forward feature that would skip to the important parts. I guess it's not that exciting to spend 5 hours atop the crawler as it slowly carries the vehicle to the launch pad...
Re:MicroProse Returns with the Mighty Eighth, a 10-Player WW...
by ghaff on Friday May 29, 2020 @02:14PM
(#23353538)
I was a big fan of a lot of complex "realistic" simulations at one point... in theory. In reality--yes, there was the hours of boredom followed a minute of terror problem but there was also the problem that you're not going to hop into a reasonable facsimile of the cockpit of an F-16 or the command center of a WWII sub and control it without spending a lot more time training than all but the most very very serious simulation gamers are going to put in.
Of course, you could also speed time up if you wanted. But a "base frequency" of real time means the game play is not centered around "story mode." In simulation it means the player experiences the simulation at the same pace real world events might unfold.
The quintessential game of the period might be Microsoft's Flight Simulator. Which is only a game in the sense that the consequences of a bad day don't cost very much.