Re:Using Gambit-C Scheme to Create Small, Efficient Native A...
by jlongster on Wednesday March 16, 2011 @11:14AM
(#2332336)
I used Gambit Scheme to create a full 3d iPhone game called Farmageddon. It is a very powerful Scheme system, with its focus on being very portable and low-level. Because of this, it lacks certain features you might find in other languages, like a module system and a large community.
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Re:Using Gambit-C Scheme to Create Small, Efficient Native A...
by sigil on Wednesday March 16, 2011 @11:56AM
(#2332519)
I really enjoyed your posts on scheme iOS development, and was saddened when the Apple rejection came. Any further developments on that front? Are you using scheme in anything else interesting these days?
By the way, I noticed there's a scheme interpreter in the app store called iScheme. I guess it doesn't make API calls, so it's okay?
Re:Using Gambit-C Scheme to Create Small, Efficient Native A...
by jlongster on Wednesday March 16, 2011 @06:14PM
(#2334203)
Thanks! I haven't used Scheme in a while because I got tired of focusing so much on something without a big community. I want to get back into it though, specifically with game development. Checkout http://jlongster.com/ over the next couple months and I'll start posting again.
Scheme is great but you should also involve yourself in a popular language with a big/fun community so you don't burn out. Seeing different perspectives is good anyway.
Looks like iScheme came out after they backed off of their only Objective-C/C rule. So it should be fine, simply because it doesn't download any scripts. I think that's the only restriction now.