Re:Casual Shadertoy Path Tracing 1: Basic Camera, Diffuse, E...
by Atrix256 on Tuesday May 26, 2020 @07:13PM
(#23317543)
Heya ladberg:
* Were you doing direct light sampling (next event estimation)? If so that would explain it. It's the most naive path tracing you can imagine, so it's easier to understand.
* Or, it might be how shadertoy is vsync limited to 60 fps which means each pixel only gets 60 samples a second, when it could be getting ~64x as much before i see any slowdown.
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