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Re:Casual Shadertoy Path Tracing 1: Basic Camera, Diffuse, E... by Atrix256 on Tuesday May 26, 2020 @07:13PM (#23317543)
Heya ladberg: * Were you doing direct light sampling (next event estimation)? If so that would explain it. It's the most naive path tracing you can imagine, so it's easier to understand. * Or, it might be how shadertoy is vsync limited to 60 fps which means each pixel only gets 60 samples a second, when it could be getting ~64x as much before i see any slowdown.
Re:Casual Shadertoy Path Tracing 1: Basic Camera, Diffuse, E... by ladberg on Tuesday May 26, 2020 @09:49PM (#23318584)
Oh yep I was doing light sampling and I skimmed the article so I didn't realize they weren't. Thanks!