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Re:The Vanishing Of Ashlar: 4kb demo using GPU for sound and... by thewebcount on Tuesday May 26, 2020 @02:43PM (#23314891)
A lot of the geometry looked to me like it was done using constructive solid geometry, which usually uses signed distance fields. These can be represented very succinctly. See [0] for details.

[0] https://www.iquilezles.org/www/articles/distfunctions/distfu...

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