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Re:The Vanishing Of Ashlar: 4kb demo using GPU for sound and... by boomlinde on Tuesday May 26, 2020 @01:10PM (#23313683)
A lot of sceners in the size competition space work quite openly via e.g. https://www.shadertoy.com/

Most of the visuals in a Windows 4k demo are going to lie in the shaders these days anyway.

For smaller sizes, like 256b to 32b the source isn't going to be significantly more readable than a disassembly.

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