Re:The Vanishing Of Ashlar: 4kb demo using GPU for sound and...
by solinent on Tuesday May 26, 2020 @10:47AM
(#23311826)
It's usually quite small--fractal geometry can be very succinctly described in a parametric way. The mandelbrot set can be described with just a small equation and a range of values to display.
They're not getting much from the GPU at all. Procedural modelling Houdini style is very common and you will find that algorithms to describe models/textures are often quite small, especially when compressed.
These days we do a lot of procedural generation of content, but then we don't make the user re-generate it because it does have a performance penalty--GPUs have plenty of RAM and tons of bandwidth, so it usually doesn't make sense.
They're not getting much from the GPU at all. Procedural modelling Houdini style is very common and you will find that algorithms to describe models/textures are often quite small, especially when compressed.
These days we do a lot of procedural generation of content, but then we don't make the user re-generate it because it does have a performance penalty--GPUs have plenty of RAM and tons of bandwidth, so it usually doesn't make sense.
source: Did some dev work on Houdini