Re:Wat-Sharp: A C# Wrapper Around Wat to Unit Test Your C# G...
by jay_kyburz on Monday May 25, 2020 @11:32PM
(#23307154)
It wasn't the cyclic reference problem but the "dangling variant bug" that killed Godot for me. I'll have another look at it when v4 is ready, but makes me a bit nervous that such a big issue was overlooked for so long.
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Re:Wat-Sharp: A C# Wrapper Around Wat to Unit Test Your C# G...
by AlexAndThunder on Tuesday May 26, 2020 @11:37AM
(#23312464)
I never ran into this issue myself but I do know the recent 3.2.3 version should have fixed it. With that said I love godot but GDScript does need more love.