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Re:What Unity Is Getting Wrong by vvanders on Friday May 22, 2020 @03:20PM (#23275860)
Honestly I've never seen this problem solved well for any game engine short of in-house engines(which obviously wouldn't break titles they were supporting).

It's been a while since I've been in the industry so maybe things have changed but last time I was there unit tests weren't even a thing. Smoke tests where if a set of levels loaded and didn't crash was considered success from an automation validation standpoint.

Re:What Unity Is Getting Wrong by seba_dos1 on Friday May 22, 2020 @07:40PM (#23278370)
Well, things haven't really changed...