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Re:What Unity Is Getting Wrong by redisman on Friday May 22, 2020 @02:27PM (#23275309)
But it's more fun to work on 5 different rendering pipelines! They're definitely trying to please everyone without really catering greatly to anyone. Like the official 2D capabilities are still about as hacky as what I implemented 5 years ago myself in about a month of work at a mobile games studio.

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