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Re:What Unity Is Getting Wrong by redisman on Friday May 22, 2020 @02:05PM (#23275072)
I used Unity professionally for 5 years, then I took a 15 month break from game development and went to work on a hobby project and the latest version has completely changed to the very core. Made me give up and I'm currently looking for a game engine that's basically what Unity was 3-4 years ago. Pretty simple with a robust multiplatform support.

Godot looks the most promising (and open source) but the lack of console support is not ideal.

Re:What Unity Is Getting Wrong by georgeecollins on Friday May 22, 2020 @02:57PM (#23275613)
Godot is less featured, but it is so much simpler to work with.
Re:What Unity Is Getting Wrong by zubspace on Friday May 22, 2020 @03:19PM (#23275845)
For indie game devs Godot [1] is huge. Great scene graph, scripting and debugging inside the editor, wonderful 2D tools (animation, physics and tilemaps are really great). It does not come with as many features as Unity or Unreal, but actually this is an advantage, because you don't have to learn a new way of doing things over the years. And you even have a dark theme out of the box! [2]

[1] https://godotengine.org/

[2] https://www.zubspace.com/comic/unity-vs-godot

Re:What Unity Is Getting Wrong by pkalinowski on Friday May 22, 2020 @04:08PM (#23276356)
Console support is not there by default due to licensing, but I heard that one of Godot developers runs a company which provides console builds for Godot.