Re:What Unity Is Getting Wrong
by bluescrn on Friday May 22, 2020 @12:50PM
(#23274132)
Skinned mesh performance isn't a big issue for many developers.
I guess it's a problem if you're making a zombie game with hundreds of skinned zombies active. But the bigger problem in that case is that there's no easy way to LOD the animation or GameObject hierarchy.
I guess it's a problem if you're making a zombie game with hundreds of skinned zombies active. But the bigger problem in that case is that there's no easy way to LOD the animation or GameObject hierarchy.