Re:What Unity Is Getting Wrong
by _revy on Friday May 22, 2020 @12:27PM
(#23273828)
> So you can't build a MMO with Unity!
This has nothing to do with the skinning method,
and I agree with the other poster. It should retain the same vertex buffer in GPU RAM and simply deform it in the shader.
This has nothing to do with the skinning method, and I agree with the other poster. It should retain the same vertex buffer in GPU RAM and simply deform it in the shader.