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Re:What Unity Is Getting Wrong by rr_aa on Friday May 22, 2020 @12:00PM (#23273486)
Unity does have built-in debug tools for rendering, I'm not sure what leads you to affirm the contrary? Or do you consider the exisiting tools to be unsufficient for your needs?
Re:What Unity Is Getting Wrong by jamesu on Friday May 22, 2020 @01:24PM (#23274602)
My main issue at the moment is they don't work in webgl, where the rendering is sufficiently different enough that it differs from what generally happens when you run in the editor.

The built-in "Frame Debug" tool for me is very glitchy and doesn't really give very good information.

So 99% of the time for me, it's basically as good as having no tools.