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Re:What Unity Is Getting Wrong by rr_aa on Friday May 22, 2020 @11:58AM (#23273447)
For having used both Unity and Unreal, Unreal does crash often.

Unreal can also become very frustrating very fast if you are going for anything different than a standard fps or third person game, and I percieve it as being extremely bloated compared to Unity. The force of Unity lies it its modularity and flexibility, in my opinion.

Re:What Unity Is Getting Wrong by gentleman11 on Friday May 22, 2020 @02:18PM (#23275216)
I hear that sometimes but what stops people from using unreal with just actors and custom components and pretending it’s unity with c++? Lack of documentation? Does the engine actually get in the way?