Re:What Unity Is Getting Wrong
by gentleman11 on Friday May 22, 2020 @02:18PM
(#23275216)
I hear that sometimes but what stops people from using unreal with just actors and custom components and pretending itβs unity with c++? Lack of documentation? Does the engine actually get in the way?
Unreal can also become very frustrating very fast if you are going for anything different than a standard fps or third person game, and I percieve it as being extremely bloated compared to Unity. The force of Unity lies it its modularity and flexibility, in my opinion.