Re:What Unity Is Getting Wrong
by dx87 on Friday May 22, 2020 @11:11AM
(#23272939)
For Godot, there are actually some companies that you can work with who will make your game playable on consoles[1]. It's a pain that it has to be done that way, and the devs said it isn't a trivial amount of work, but I remember seeing at least one game on /r/godot that was launching on PC and Switch.
Re:What Unity Is Getting Wrong
by _bxg1 on Friday May 22, 2020 @11:20AM
(#23273054)
Yeah. Sounds expensive though, which makes it a tough sell for many indies. Maybe if your game makes it big on PC first that could make sense, but that won't apply to everyone.
[1]http://www.lonewolftechnology.com/