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Re:Dark Patterns: Past, Present, and Future by rgoulter on Thursday May 21, 2020 @03:21AM (#23255688)
A related question came up in Andrew Przybylski's 2019 GDC talk about the science of gaming addiction. https://www.youtube.com/watch?v=vVwu4RDChsY

Q&A from 49:30 and at 59:30 are relevant. Someone asked about the responsibility of those who looked into these kinds of things; and about "if we have facts about addiction the bad people will use them".

Przybylski argued that it's better to have the facts about how people behave, rather than act based on opinion.

Re:Dark Patterns: Past, Present, and Future by TeMPOraL on Thursday May 21, 2020 @04:34AM (#23256112)
I wish people would take it to its natural conclusion, though. That is, if you have facts about how people behave, and then your product creates pathological behavior, then you're fully responsible for it because you've done it on purpose. This particularly applies to all the skinner-box "games" that are so popular in mobile scene these days. They're purposefully optimized to be as addicting as possible, so their authors should be made to face consequences of all the problems caused by the addiction of their players.