I'm not sure where "Disk space is the only variable that people even know to complain about" did come from, but games use 100-150 GBs nowadays, so things like 17 MB are basically irrelevant unless you do verrrrrrrrry specific stuff
If you have a phone with 8G of space like I do, obviously games which require 150G are beyond my means. How does this work towards disk space being irrelevant?
If you're talking about the server side....well I think you'd save a lot more on less vCPU than a little more attached storage.
So let me put it back on you: except maybe IoT, where do you run into problems where your app takes up too much disk space?
EDIT: Maybe it's an update/bandwidth thing? Or a Docker pull time in CI? I'm trying to play devil's advocate here...
What does this have to do with C#? Surely you hold it to a higher standard than electron of all things—C# has been around for 18 years. Electron is just repackaging a browser as an app. Is this the standard to which microsoft holds themselves? Might as well sell scripts for google docs....
Surely this is doable statically. What is the advantage of doing this at runtime rather than at compile time?
> Nonsense and worse words. We know how much disk costs. It is a rounding error for the overwhelming majority of people and the overwhelming majority of apps. Prioritize what matters.
Got a citation? Disk space is the only variable that people even know to complain about... Not sure what you're drawing this from but it stinks to high heaven of corporate propaganda.