Re:The evidence behind putting money directly in the pockets...
by vertex-four on Wednesday May 20, 2020 @11:50AM
(#23248308)
So how do you define "work" in a way that covers one but not the other in a way that reliably can't be gamed on a country-level scale without spending utterly ridiculous amounts of money on it?
Managing a cafe in Cafe Simulator 3000 because you want entertainment: not work (but these games often do a good job emulating the monotony of work in the long run).
The lines get blurry when you're managing an actual cafe because you're bored and want entertainment.
Hanging around a cafe because your friend works there: not work, even though some people sometimes pay other people just to hang around in a cafe.