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Re:The evidence behind putting money directly in the pockets... by luckylion on Wednesday May 20, 2020 @09:14AM (#23246440)
Managing a cafe for free because you want to help the owners or you want to keep the place around but now it won't be able to sustain an employee etc: free work.

Managing a cafe in Cafe Simulator 3000 because you want entertainment: not work (but these games often do a good job emulating the monotony of work in the long run).

The lines get blurry when you're managing an actual cafe because you're bored and want entertainment.

Hanging around a cafe because your friend works there: not work, even though some people sometimes pay other people just to hang around in a cafe.

Re:The evidence behind putting money directly in the pockets... by vertex-four on Wednesday May 20, 2020 @11:50AM (#23248308)
So how do you define "work" in a way that covers one but not the other in a way that reliably can't be gamed on a country-level scale without spending utterly ridiculous amounts of money on it?