Re:Making game engines is a waste of time – I probably won’t...
by thrower123 on Sunday May 17, 2020 @06:57PM
(#23216300)
It's unfortunate that everything has gone high-level (Unity/Unreal) or ultra low-level (Vulkan/Metal/DX12).
In the 2000s hobbyists were doing stuff in the middle level, because you had to stitch together your window management, GL/DX code, physics libraries, sound libraries, net code, input code, yourself.
I don't know that you always want to do that, but everybody ought to do it at least once.
In the 2000s hobbyists were doing stuff in the middle level, because you had to stitch together your window management, GL/DX code, physics libraries, sound libraries, net code, input code, yourself.
I don't know that you always want to do that, but everybody ought to do it at least once.