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Re:Making game engines is a waste of time – I probably won’t... by thrower123 on Sunday May 17, 2020 @06:57PM (#23216300)
It's unfortunate that everything has gone high-level (Unity/Unreal) or ultra low-level (Vulkan/Metal/DX12).

In the 2000s hobbyists were doing stuff in the middle level, because you had to stitch together your window management, GL/DX code, physics libraries, sound libraries, net code, input code, yourself.

I don't know that you always want to do that, but everybody ought to do it at least once.

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