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Re:Making game engines is a waste of time – I probably won’t... by friendlybus on Sunday May 17, 2020 @06:48PM (#23216242)
As soon as you want to do something the engine doesn't provide you have to start learning. This happens way more frequently than you'd think.

I still think a JASS-like code editor would have been better than blueprints for giving news a mental framework for transitioning into C++.

Re:Making game engines is a waste of time – I probably won’t... by michaelbrave on Monday May 18, 2020 @12:27PM (#23224549)
I'm curious what you mean by JASS, a search brings up things about card playing
Re:Making game engines is a waste of time – I probably won’t... by friendlybus on Monday May 18, 2020 @09:13PM (#23230289)
Warcraft 3's scripting language it used in it's world editor.

Looked like this:

http://world-editor-tutorials.thehelper.net/dialog/dodialog....