Actually, I understand exactly what you mean. I spent yesterday trying that game. I ended up getting it for free. In the beginning it was fun, I was excited to watch the city grow. By the time I finished, I felt like I'd just wasted hours doing absolutely nothing. Everything was shallow and pointless. Didn't help that all the stuff I wanted to do and thought I might be able to do was stuff that was locked behind a bunch of dlc, that I didn't find out about until I'd gotten kind of sick of it and read a bit about the game.
But then I also started playing Minecraft again on server set up by a friend of a friend. And the feeling is completely different. While most of us (5 players) spend out times doing our own thing much of the time, just the occasional visit (and surprises left behind) makes all the 'pointless' home improvement feel worthwhile.
And it actually is, to a degree. I'm chatting with the other players (some of whom I've never met IRL) about strategies, what to get where, and interesting things to do. And while our homes are far apart and we rarely visit each other, we're working on a massive railroad project to connect all of these homes.
I forgot how much fun this 'pointless' stuff can be when there's a social component to it!
Beyond that, I've been sharing an island with my partner, and it's just been a joy-filled adventure getting to see the work each day that the other has done on the island and their house.
That being said, I do agree with the emptiness of the accomplishments feeling. I suspect that it comes from putting a lot of effort into creating something only to realize that it has no value outside of the game itself.
Playing lately Phoenix Wright, Cities Skylines, Alien Isolation (snagged it at $2), RDR2.