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Re:US video game sales have record quarter as consumers stay... by filoleg on Friday May 15, 2020 @11:24AM (#23193226)
I think it might have to do with the fact that it is a VR game requiring a VR rig, which isn’t that common yet.

Not that you are wrong, but i feel like it would be more interesting to see those numbers in the context of the entire install base. Like, number of sales compared to the number of those devices in people’s hands.

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