But it's not the same as CMake. A properly set up Bazel project gives you so much more: organization-wide incremental builds, build cache and build farm. Also, actual full hermeticity of builds (no, taking ambient deps from a Docker container doesn't replace that).
Comparing CMake to Bazel is like comparing some barely-working bash scripts on a single box to a kubernetes deployment. Maybe you're okay with just bash scripts, but some of us aren't, and that's where Bazel comes in.
E.g. Google's protobuf libraries [1] can be built with Bazel, and they depend heavily on system headers outside the repository, e.g. <iostream> and <stdio.h> and lots more. If those headers subsequently change, Bazel will not pick up on this and will not know to rebuild the parts of the build that depend on them.
To reproduce: run `bazel build -c opt //:protoc_lib` and then put random garbage in your /usr/include/stdio.h and /usr/include/c++/<version>/iostream and then rerun the bazel command -- it will not know to invalidate the build cache. If you `bazel clean` and then build again, you'll get different results.
Bazel does a lot of really nice things and I can believe that within a google3-like environment (where the source code never references a system header?), it effectively provides hermetic builds, but in practice as used outside Google (or even in Google's public OSS releases) it doesn't seem to really match this description or enforce a hermetic seal. What am I missing?
I think the reason the public finds this so mysterious is the documentation for CROSSTOOL is terrible, and virtually all of the people who learned how to use blaze at Google go out in the industry with no understanding at all of CROSSTOOL, because there's a small dedicated team who maintain it.
Doing it on a company scale is probably harder. Last place I worked used bazel but did not bother with remote.
In my view the challenge here is that a dependency changes (e.g. /usr/include/stdio.h is upgraded by the system package manager, or two users sharing a cache have different versions of a system library) and Bazel doesn't realize that it needs to rebuild. It would be a pretty heavy hammer if the way to fix that requires every OSS project to include the whole user-space OS (C++ compiler, system headers, libraries) in the repo or via submodule and then be careful that no include path or any part of the build system accidentally references any header or library outside the repository.
And maybe this issue just doesn't need to be fixed (it's not like automake produces build rules that explicitly depend on system headers either!) -- my quibble was with the notion that Bazel, unlike CMake or whatever, provides fully hermetic builds, or tracks dependencies carefully enough to provide an organization-wide build cache across diversely configured/upgraded systems.
No, that's up to the user. If you include protobuf in your Bazel workspace and have a toolchain configured, protobuf will be built with that toolchain (this is also how you would cross-compile). Bazel workspaces are still a little rough around the edges and interactions between them can be very confusing, as Google doesn't need them internally (everything is vendored as part of the same tree).
Under the hood there's a default auto-configured toolchain that finds whatever is installed locally in the system. Since it has no way of knowing what files an arbitrary "cc" might depend on, you lose hermeticity by using it.
Of course, the whole model falls apart if you want to depend on things outside of Bazel's control. However in practice I've found that writing Bazel build files for third-party dependencies isn't as hard as it seems, and provides tons of benefits as parent mentioned.
For example, last week I was tracking down memory corruption in an external dependency. With a simple `bazel run --config asan -c dbg //foo`, I had foo and all of its transitive dependencies re-compiled and running under AddressSanitizer within minutes. How long would that take with other build systems? Probably a solid week.
All the complex things that Bazel brings into the game (distributed builds and caches primarily) simply don't have any value when the main task that you're trying to make faster is not done well.
I would much rather like to see more tooling that does these things but builds upon layers of battle-tested existing software.
I think this is something that's slowly, but surely, changing. There's a lot of adoption of Bazel from some big players out there (Uber, Bloomberg, etc). The Blaze team @ Google has also started incorporating outside OSS maintainers into their OSS software (specifically rules_python).
Things are improving. Many of the things you've addressed (third party libraries, cross compiling, dynamically linking things) have been talked about by many people in Bazel's slack. It might not be flawless currently but Bazel's abstractions of how builds work are cool, RBE/caching is amazing for large projects, and a single build system with the promise of gracefully handling "every" language is something our field has been needing for some time.
In 3 to 10 years I can imagine being able to start writing code and never think about which language some library I want to use is written in, which package manager and toolchain I need to use to build everything, how to package my code to be deployable in production, how to setup unit tests, how to get autocompltions and docs and everything in my IDE, etc. The answer could just be "bazel, a language server, an IDE that speaks lsp".
1. Set up sccache backing server (I use docker redis) 2. Export sccache config. Set SCCACHE_REDIS to a Redis url in format redis://[:<passwd>@]<hostname>[:port][/<db>]
Set CMAKE_<LANG>_COMPILER_LAUNCHER (cc, cxx) to sccache.
Starting a new project with it, so it can help you do things the "right way" is a much more attractive proposition.
That said, the IDE/tooling situation for Bazel was disappointing to me in the Java world too. It definitely lags and is incomplete.
And while Nix has an insane learning curve, figuring out how to extend Bazel (and consequently build one's own Python plugin) was a nightmare. The documentation was unhelpful/incomplete and the codebase was incomprehensible and poorly organized, with inheritance sprinkled on everything for its own sake (which is to say, par for the course for Java apps).
I know... "Don't look a gift horse in the mouth! / Don't complain about open source software!" Fair enough, but I don't have to use it, and I'm free to caution others not to as well.
Unfortunately Kubenix was too immature, my knowledge of Nix insufficient, and Hydra required privileged containers due to Nix build sandboxing.
Have you used nix as a primary build system rather than a meta build system? If it works, I might have the energy to revive my project.
That changes drastically if your codebase contains a lot of C++ and your SW model doesn't quite match the way Bazel tries to push you into. For instance doing any of the following things will quickly turn into a nightmare when using the Bazel C++ rules:
* dynamically linking libraries
* using a containerized approach for library includes (so transitive relative include paths)
* using different toolchains and cross compiling
* interfacing with thirdparty libraries
We are talking seasoned build engineers ending up frustrated after literally months of trying to achieve something that is easy as pie in CMake.
In addition there is still no real IDE support. The CLion plugin is permanently broken and lags behind versions. No real VSCode support. Using custom rules makes this even worse, to the point where CLion will refuse to sync and not having a way to produce a compilation database json.
There are so many bugs open on those projects and no progress or answers. I can not recommend Bazel if C++ or C is what you care about.